#pragma once
#include "tile.h"
namespace Model{
	class FixedTile :
		public Tile
	{
	public:
		FixedTile(Treasure* tr,bool exit1,bool exit2,bool exit3,bool exit4,Orientation ori=midday);
		FixedTile(bool exit1,bool exit2,bool exit3,bool exit4,Orientation ori=midday);
		~FixedTile(void);
	};
}